Battle Ground Soccer Playoff Rules

TOURNAMENT PLAY 2025-26 Rules For Harford Sports/Performance Center

Tournament-Specific Rules


1. No Mercy Rule

  • The Mercy Rule does NOT apply during the tournament.
  • The losing team may NOT add players, and the winning team will NOT remove players.
  • However, coaches are expected to display good sportsmanship at all times.

2. Timeouts

  • Each team is allowed ONE (1) timeout per game (not per half).
  • Timeout duration: 30 seconds.
  • A timeout may only be called when your team is in possession of the ball.

3. Penalty Kicks at the End of Regulation

  • If a defensive foul occurs inside the goalie box and time expires before a penalty kick is taken:
    • The penalty kick WILL still be awarded.
    • No rebounds are allowed on this kick.
    • If the penalty kick results in a goal, it will be added to the score.
    • If the kick ties the game, Overtime rules apply.
    • Once the penalty kick is taken, play is over unless it results in a tie.

4. U8 Age Group Fouls

  • All fouls continue to result in indirect free kicks, except for penalty kicks.

5. Red Cards

  • A player who receives a Red Card:
    • Is removed from the game for the remainder of that game and MUST leave the building.
    • Team plays short handed for 5 minutes, non-releasable
    • Will not be eligible to play in the next game.
  • A Player who receives a Yellow Card:
    • Player is removed for 2 minutes.
    • Team Plays short for 2 minutes
    • Carded Player can return to game after 2 minutes.
    • Penalty is released if the other team scores a goal.

Overtime

⚽ Overtime & Penalty Kick Rules

Overtime Format

  • One 5-minute sudden death overtime period will be played.
  • The team that scored last in regulation starts with the ball.
  • If no goals were scored in regulation, the higher seed takes the kickoff to start overtime.
  • Normal game rules apply during overtime.

Penalty Kicks (If Needed)

  • If the game remains tied after the 5-minute overtime period, proceed to Penalty Kicks.
  • A coin flip between the two goalkeepers determines which team kicks first.

First Round of Penalty Kicks

  • Each team selects 5 different players.
  • Teams take alternating shots from the PK mark (mark may vary by age group).
  • If one team is ahead after both teams have taken 5 kicks, that team wins.

Sudden Death Penalty Kicks (if still tied)

Both coaches may reuse players, even if one team still has unused players.

If tied after the first 5 kickers, proceed to Sudden Death PKs (kickers 6 through 10).

The shootout ends when one team misses and the other scores in the same round.

Example: Team A misses their 6th kick, Team B makes theirs → Game over.

No player may repeat until a full set of 5 different kickers has been used.

Once all players have taken a kick, coaches may reuse players from previous groups of 5.

Questions?: Contact Jay Grabowski1@aol.com